The newest free browser games on VibeGamer, made mostly with AI coding tools and added every day. Here are the latest 30, grouped by the week they came out; all of them play in your browser with no install.

A free browser life simulator where chance shapes your starting point and your choices shape the life that follows.

A free browser space shooter with diving enemies, four weapons, bombs, and a Top 500 leaderboard.
A free 5v5 MOBA in the style of Honor of Kings, with heroes from Chinese history, that Cheetah Mobile CEO Fu Sheng built overnight with Claude Fable 5.2. You plus nine AI players, on a computer or a phone.
Walk a girl in a red hood through a pencil sketch that turns into watercolour wherever she goes: poppy meadows, a river, willows and a pink blossom tree bloom in as you walk.
Drift through a rainy neon city at night, chain drift and speed zones for score, and race the maker's ghost on a worldwide leaderboard. Made in 72 hours with Claude Fable 5.2, Blender, three.js and Higgsfield.
Ride a bicycle inside famous paintings, from Paul Klee's Castle and Sun to Van Gogh's Café Terrace at Night, collecting little suns before dawn. Built with Claude Fable 5.2, from the 3D cities to the music.
Google's shared voxel island for Gemini 4 Hydrogen: type one prompt, like "huge banana statue", and the model builds it on the island in seconds, then walk the streets and step inside in first person.
An isometric dark-fantasy action RPG in the browser, in open alpha: wake in the mist, fight through rain-slick ruins and collect loot with legendary powers. Built in three.js with Claude Fable 5.2 and streamed live.
Surf Hokusai's Great Wave off Kanagawa: the woodblock print becomes a game where you row a little boat through the barrel, past the gods of wind and thunder, toward Mount Fuji. Made with Claude Fable 5.2.
A gentle open-world fantasy: wake the seven sleeping shrines of a flower valley. Claude Fable 5.2 made the game, its music and its trailer.
Walk a little rag doll across a stop-motion world sewn from a patchwork quilt, with felt cottages, a fabric windmill and a ribbon river. Made with Claude Fable 5.2, and the whole map is code.
A third-person squad shooter against waves of giant alien spiders: clear the breach, bring down the Hive Anchor, reach the dropship, and if you die, go again with upgrades. Built on Crayon with Claude Fable 5.2 in under two hours.
A wuxia action game in a snowy, lantern-lit mountain shrine, built by Claude Fable 5.2 in one afternoon as a single HTML file.
Run through a Ghibli-inspired painted valley of wind-swept grass, distant villages and huge clouds, as the light turns from midday blue to evening lilac. Made with Claude Fable 5.2.
A 3D god game on an island of 8 million simulated voxels: with one giant hand and powers like parting the sea, rain and wind, lead a dozen little cube villagers to the light. Made with Claude Fable 5.2.
A Mad Max-style desert car-combat game in three.js and WebGPU, written by Claude Fable 5.2 in 100% code with no models or textures.
A calm horse ride across a mountain valley to a campfire at sunset, in three.js and WebGPU. Built in two days with Claude Opus 5.5 and Fable 5.2, and open source.
A browser flight simulator with real wing physics, 9 real aircraft and the whole planet streamed in 3D, built overnight by Claude Fable 5.2.
An endless first-person zombie shooter on a rain-soaked quarantine street, with a scoped rifle and a killstreak drone, and not a single asset file: Perplexity CEO Aravind Srinivas had an agent build it with Claude Fable 5.2.
Sail a golden boat through five sleeping worlds that wake as you pass, in a browser fantasy game made by Claude Fable 5.2.
One tank of air, one speargun and a 140 m sinkhole: spear fish, fight off sharks, pilot a research sub and recover lost relics on a living 3D reef. Upgraded with Claude Fable 5.2.
Walk through an autumn forest that looks hand-painted: about 1.5 million brush strokes a frame, at 200 fps in a browser tab.
Ride a bicycle through the village of Van Gogh's The Starry Night, every street painted in swirling brushstrokes.
A 1–4 player pixel-art beat 'em up dreamed up and drawn by a kid named Aiden, finished overnight with Claude Fable 5.2.
Armed offshore powerboat racing: race five AI rivals across five-metre seas with homing rockets and gun turrets, past sea stacks, oil rigs and wind farms. Higgsfield built it with Claude Fable 5.2 and three.js.
A rain-soaked container-port FPS that Claude Fable 5.2 built in about eight hours, every model and sound included.
A Roblox horror game where a clock-faced owner hunts you through his mansion, built and trailered by Claude Fable 5.2 over MCP.
Shrink down to toy size and explore a sunlit kids' bedroom, built by Claude Fable 5.2 from one shared prompt.
Two samurai, one red moon: a one-prompt sword-fighting game from Claude Fable 5.2 on High.
An infinite voxel sandbox with HDR lighting in a single HTML file, made in two prompts.